﻿namespace UnityEditor
{
    using System;
    using UnityEngine;

    [CustomEditor(typeof(AudioChorusFilter))]
    internal class AudioChorusFilterEditor : Editor
    {
        public override void OnInspectorGUI()
        {
            if (!Application.HasAdvancedLicense())
            {
                GUILayout.BeginHorizontal(new GUILayoutOption[0]);
                GUIContent content = new GUIContent("This is only available in the Pro version of Unity.");
                GUILayout.Label(content, EditorStyles.helpBox, new GUILayoutOption[0]);
                GUILayout.EndHorizontal();
            }
            base.OnInspectorGUI();
        }
    }
}

